The documentation about banks says : “Some game engines additionally require that the sample data of streaming assets and non-streaming assets be in separate files.”
Is Unity one of those engines? I haven’t been separating the streaming assets and non streaming assets into different banks (plus I have events that mix both, so not sure how that would work exactly) or using that options to automatically split them. Am I causing problems for myself by not doing that?
Side question: If I have 2 events in 2 separate banks that use the same audio asset, does the audio asset end up in both banks? I’m guessing the answer is yes?