Streaming Sounds and Unity

The documentation about banks says : “Some game engines additionally require that the sample data of streaming assets and non-streaming assets be in separate files.”

Is Unity one of those engines? I haven’t been separating the streaming assets and non streaming assets into different banks (plus I have events that mix both, so not sure how that would work exactly) or using that options to automatically split them. Am I causing problems for myself by not doing that?

Side question: If I have 2 events in 2 separate banks that use the same audio asset, does the audio asset end up in both banks? I’m guessing the answer is yes?

Unity does not need streaming and non-streaming assets to be separated, but if two separate events are assigned to two separate banks then their respective assets will both be bundled into the separate banks or asset banks.

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