Hi, I’ve just started working with FMOD integration in Unity recently.
We are planning to have multiple teams working on the sound design for different minigames within the same app.
We intend to have different banks for each mini game so that we can download and load banks in Unity based on which ones will be used.
I have a few questions wrt this.
Is there a way to automate mixing through Unity Script. For example, reducing the volume of the Music Bank when something from a voiceover bank is playing.
If I have 2 banks, both containing the same sound asset, if I load both banks, does this mean that the sound asset will also be loaded twice in the memory? Is there a way to export FMOD sound assets separately outside of the bank to save memory?
Is there some way to compile the entire FMOD project after new banks have been added to eliminate duplicate events or sounds?
Can this be done in runtime during Unity build? So that duplicate sound assets and sound events can be combined? Since multiple people will be working on it.
Thanks a ton