Hello!
Not sure if I don’t understand something or if it doesnt work as intended.
Here’s my problem:
Building banks does not build the streaming assets banks but the banks that are in my unity project assets folder set through “Built banks output directory” in FMOD Studio (…/Unity/Assets/Audio/Banks)
When I send the project to my collaborators which are not using FMOD Studio it works just fine (they use “Single Platform Build” and point to Assets/Audio/Banks/Desktop
When I use the project myself together with FMOD Studio (choosing in FMOD Unity Integration “project” and pointing to the .fspro - which is outside the unity directory) It seems the FMOD Unity Integration is using the banks in “Streaming Assets” that are in (…/Unity/Assets/StreamingAssets). In this folder ther is only the Master and Master.strings. Every other bank is not in the folder and thus unavailable.
I have “All” Selected on Load banks at Initialization - I also tried to use to load the banks manually - with Load “specified” banks - , but loading the (…/Unity/Assets/Audio/Banks) throws an error.
Am I understanding something wrong?
Thank you in advance for your answer.
Using:
- Unity 2019.3.15f1
- FMOD Studio Unity Integration 2.01.01
- FMOD Studio 2.01.01 64-bit #109257
- Win10