Hi,
We have two questions on Streaming. Due to some circumstances we’ll need to call some ‘short sounds’ from Stream, along with the already known ‘delay’ thing:
1 - We’ve read in several places that Streaming audio files could be played just only one at time:
and
https://www.fmod.com/resources/documentation-api?version=2.02&page=glossary.html#stream
But after some tests, we couldn’t notice any issues or ‘audio cuts’ triggering several instances of an Streamed audio at once. What is that ‘only one at time’ limitation related to?
2 - Is the buffer in memory used to play the Stream file released / cleaned when the instance finishes playing automatically or should we handle it somehow in code?
Many thanks!