I have a problem when music or ambience loop cuts out completely when there is a lot of things happening on screen. My assumption is that the voice is being stolen by something, but It doesn’t make much sense as I set the music and ambience priority to the highest (on the master bus inside those events respectively).
For the context in UE4, the event actors are playing on awake within the level.
This problem is experienced while playing the game in UE4 on PC, not in fmod editor obviously.
Can you recommend solution?