Studio.Bank.loadSampleData() actually loads streaming assets

I was trying stuff with fmod for my teams audio engine and encounter this problem.
I read through information about Bank::loadSampleData(), it says that it loads sample data that are non-streaming.
However when I load my bank with only one 4 minute long asset with streaming lit up.
It still loads it ahead of time.

As shown with and without the call commented.
Is there anywhere else I should set for streaming data to not preload?

Thank you for reporting, that sounds like a bug, what version of FMOD are you using?

Sorry dumb question but how do I check the version?

Not a dumb question- you can call System::getVersion and that will give you a hex value that should read as something like 0x00020204 for version 2.02.04.