With FMOD Designer, we were able to create a simple Event, add a couple of sounds to its playlist, and choose ‘Successive Loop’ as the Playback mode. We could specify the ‘Loop Count’ (usually infinity) and ‘Queued Sounds’ (usually 1). This allowed us to loop the event, randomly choosing one of the sounds when looping (sometimes repeating the same one). Being able to specify the ‘queued sounds’ also meant 0 latency if it switched sounds at the loop point.
I’m not able to reproduce this behavior in Studio. I’ve tried using a Multi Sound, but when I add two sounds to the playlist, they always alternate (never repeat, even though the random checkbox is selected). Also, when it switches between the two sounds, there’s a noticeable glitch (probably because the other one is not queued up)?
Anyway, is there a way to implement the ‘Successive Loop’ behavior in FMOD Studio?