Suggestion:Max instance: Need more modes+distance priority

In FMOD we have:
Oldest
Quietest
Furthest.

Unreal has:

Prevent new
Stop oldest
Stop farthest then prevent new
Stop farthest then oldest
Stop lowest priority
Stop quietest
Stop lowest priority then prevent new.

Would love to have more combinations/settings than FMOD currently provides

And even more important:
Unreal allows me to prioritize depending on distance as well.
So certain sounds I will always be able to hear, even though they are far off. Other sounds will be culled when they are far away.

Thanks for the suggestions, I’ve added them to our tracker for further internal discussion.

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