In FMOD we have:
Oldest
Quietest
Furthest.
Unreal has:
Prevent new
Stop oldest
Stop farthest then prevent new
Stop farthest then oldest
Stop lowest priority
Stop quietest
Stop lowest priority then prevent new.
Would love to have more combinations/settings than FMOD currently provides
And even more important:
Unreal allows me to prioritize depending on distance as well.
So certain sounds I will always be able to hear, even though they are far off. Other sounds will be culled when they are far away.