Hi,
I am using the Core API exclusively.
In the project I am working on 3D cutscenes are played in real time at an intended locked 60 FPS. All audio for cutscenes is part of a single audio track that is played when the cutscene starts.
Due to the way FMOD plays audio asynchronously, it is possible and quite common for frame drops in the cutscene rendering to cause the audio to become out of sync.
Are there any recommended approaches to solving this kind of problem?
Thank you