Synchronising async players in FMod Core

Hi all,

N00b question, for sure, but is there any way to synchronise 2 FMOD Core players (which are running asychronously) at the start of playback of the second player?

So - use case is that there is one player playing, and I want another player to start playing the same audio perfectly in time with the first, so I can then fade out and dispose of the first player.

I appreciate this may not be possible, but I figured I’d ask if I was missing anything obvious.



The simple answer is you can’t. Audio synchronization is done by a shared clock, the audio clock. Each FMOD system essentially has a separate clock. Within one system you can use setDelay to sync things.

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