Hey everyone, I’m working with FMOD in UE4, and am currently loading a user-selected music track at runtime using createSound(), and then setting that as a programmer sound on an FMODAudioComponent. For the most part, everything is working fine.
However, I’d like to to be able to jump to certain points in the music track. This does not seem possible by just calling SetTimelinePosition(), since the programmer sound is not timelocked. Is there a different way to jump to a specified time in a programmer sound?