Hi I’m seeing an issue in the Timeline Callback example for the unity integration here: Scripting Examples | Timeline Callbacks
When copying this example into my project I get an error
No overload for 'BeatEventCallback' matches delegate 'EVENT_CALLBACK'
It appears as though the signature for FMOD.Studio.EVENT_CALLBACK is
EVENT_CALLBACK_TYPE type, IntPtr _event, IntPtr parameters
But in this example it is listed as
FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance instance, IntPtr parameterPtr
Is there something I’m missing here? How can I properly hook up a Timeline callback in version 2.1