I’m working with FMOD only a few days now and it’s really cool what you can do with it!
So I started tinkering with the code and looked at this Tutorial about the Timeline Callbacks.
It works, but has some limitations than I would like to remove.
I have a single ambient track, that does not play from the beginning. So the player needs to start it by walking into a trigger.
The code in the Callback Tutorial starts the event of the given path right away.
What I am trying to figure out is the following:
Can I create and start a MusicInstance in the TimelineCallback Script when the Start of an Event is Triggered on the Object with an Emitter [start TriggerEnter] attached?
I tried to move everything from the Start() in the TimelineCallback Script to a new Function called CreateNewMusicInstance(string eventPath) to submit the path of the triggered Emitter event.
But how can I track when an EmitterStartEvent is Triggered and grab the EventPath to give it to my TimelineCallback Script?