Hi,
It got me curious the way the callbacks work in UE4. In the project I’m working on I have some events that have timeline markers so I can start certain actions when the playback hits that marker. The thing is that when the changes are inside the event it works perfectly but when I use it to trigger another event inside UE4 there’s a delay in the playback of the new event. Is it supposed to work that way? Because event B (to name the new event) is supposed the start right away at the spot event A has the marker on.
My work around for this was to drive back half measure the marker so event B could start at a proper time, but I don’t know what which may be the issue or if it is something from the FMOD - UE4 connection, I don’t know if it is a known issue.
I’ll appreciate the info you guys can provide about it