Play Audio on Timeline Marker Not Working


I’m looking to trigger audio after a certain marker is hit on a event timeline. I set EnableTimelineCallbacks to true, but I can’t seem to have even a very simple example fire.

What am I missing?

Thank you!

Bump! Working on some cool ideas that our project could really benefit from. Need to solve this before our company continues.

Have you enabled timeline callbacks on the FMODAudioComponent?

Screenshot 2020-10-14 091840

I have!


What versions of FMOD and UE4 are you using?