I need a little help, maybe someone here can make the light on an issue i have with a music integration in the game i work on.
I have an event for the menu / submenu music with 2 musics inside in order to switch between the musics and keep the rythm when i go in the menu or in the submenu. All is manage by a parameter from 0 to 1 (transition music). When i go to 1, i go to select_char and when i go to 0 i go to Home. You can see my setting in the screenshot.
Wen i start the game i have the first music (home), and when i go to the submenu i have the second music (select char) perfectly rythm synchronised, no problem here.
But when i come back from the ingame, the game brings me to the submenu so i need to hear to the second music (select character), and here is the issue : we hear very shortly but clearly the first music (home) and then it goes to the second music despite my parameter being 1.
Is this normal ? Is there another way to set it ? Maybe i need to make 2 separate events which i synchronize and call them when it need to, but i don’t know how to do that.
Thank for reading (and sorry for my bad english), i hope someone has an answer.