Apologies in advance for this beginner question, I’m coming from a Wwise and Fabric background and am struggling a little with the transition.
The game I’m working on is up and running with 3D Fmod event emitters working fine. I love it! But I can not for the life of me figure out how to get a simple 2D music event to trigger inside Unity. Am I crazy? Do I need script support for this?
I basically want to trigger a music event when a character moves into a certain area using a gameobject with a trigger on it. I was hoping something this simple wouldn’t require code at all but I’m pulling my hair out trying to get it to work. I’ve tried the Fmod Parameter Trigger hoping that would do the trick, but sadly no luck. It doesn’t have parameters, I just want it to start. Obviously I’ve looked at the documentation and literally dozens of videos online but I just can’t find what I’m looking for.
Basically use the usual Studio Event Emitter component with the Trigger Enter/Exit callbacks. Make sure the component is inside the GameObject containing the trigger collider and make sure to have selected your character’s tag in the collision tag field.