Hello, so first of all let me introduce myself , my name is Skander Bouker.
I am the sound designer of the Wrashamllows game which is under development .
I need help with FMOD snapshots, currently I am working on the slow motion effect, when the player shoots a ball that passes very close to another player the slow motion effect is activated.
The time decreases and logically it affects the sound of the games with a slow motion effect,
I managed to do it using the sound manager of Unity but since I am not a developer it was a bit complicated to do it.
So now I switch to fmod with the sounds that go with it, and I will need a simple and efficient method to trigger my FMOD snapshots on the games in unity.
Best regards
Skander Bouker