Well we seem to have been having a lot of issues since the Unity 2017 update but this one involves parameters showing up in Unity in the wrong order, meaning sometimes the name doesn’t match the parameter being changed. We have four audio emitters and two parameters each (all identical in FMOD as they were edited in a group). On two of the emitters the names of the parameters are wrong, which was ok once I figured out that they were backwards. However, at some point after I restructured my scene to account for the error, the parameters on the two emitters that were labeled incorrectly switched back to being correct, while on the other two emitters they switched to being incorrect. I’ve tried deleting and recreating them, renaming them, and editing different parameters, but the same problem always pops up as soon as I try to load more than one parameter into Unity. I’m not at the office so I can’t grab any photos right now but I hope that describes the issue.
The parameters won’t necessarily be in the same order as they are in Studio as they are stored and sorted by GUID. The values should still be correct though.
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