Hi! I’ve been using the FMOD Unity Integration with FMOD Studio 1.09 and Unity 5.4 and everything has been going swimmingly for the most part. However, it seems that whenever I add new parameters to an event in FMOD Studio and then build, the parameter indexes don’t match up with the names.
I’ve verified this by printing the
EventInstance.getParameterValue() output for each parameter, and noticing that the values don’t match up with the proper names. However, everything works fine after deleting the GameObject, creating a new one, and re-attaching the “FMOD Studio Event Emitter” script to it.
I’m wondering if there’s something I’m missing with regards to building from FMOD Studio? Or perhaps this is a bug on Unity’s end?