I have a situation when I’m trying to trigger a continuous movement for a character. My approach is each time it moves I trigger the event - let’s call it “wisp_movement”.
Issue is that each time I trigger the event the audio from that event stops. Is there any way to keep the audio playing? Do I have to tell the programmer to stop the event each time the character stops and add a AHDSR or is there any way to keep triggering the same event without stopping the audio? Also tried “persistent” but the audio keeps stopping whenever I trigger the event again. The audio in the event has a nice tail that I want to keep overlapping whenever I trigger it again.