TuanJie MiniGame build target support

Need support for the MiniGame platform with the TuanJie engine. Currently, I have modified the relevant code in the EditorSettings.cs file, such as if (buildTarget == BuildTarget.MiniGame) { buildTarget = BuildTarget.WebGL; } , and manually checked the MiniGame platform for “Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudioL.a”. It compiles normally, but when running on Douyin MiniGame, it reports an error: AudioContext is not a constructor.

Hi,

Thank you for bringing this to our attention. I’ve forwarded your feature request to the development team and added you to the notification list. I will keep you updated if there are any changes or progress on this request.