I’ve got UE4.13 installed, with FMOD 1.08.14 (4.13) inside the project plugins folder. I’ve got banks built with FMOD Studio 1.08.14, and have Reloaded Banks using File->Reload Banks in the editor.
In Project->Packaging settings I have FMOD as an “Additional Non-Asset Directories to Package”.
Our file structure is Content->FMOD->Banks/Buses/Desktop etc.
All sounds and sound effects, including volume control (Bus Set Fader Level blueprint node) work perfectly in Editor (Play in Viewport & Play as Standalone modes) and on Xbox One/ PS4 shipping and development builds. The PC versions however have music and only one bank working. All other sounds do not play when they should. Additionally, “Bus Set Fader Level” does not have any effect on the volume of the music audio.
I believe I’ve exhausted all routes of enquiry so far, including:
This is the only post I have found in any way related to my troubles its just unfortunate that the fix for the op does not work in my case. Cameron, if you are correct in your thought of blueprints loaded from disk causing issue, would using the static ConstructorHelpers::FObjectFinder cause the blueprints to be loaded before this solution? I am currently on 4.17 of the engine 1.08.15 of fmod and am experiencing this exact problem where setting either the bus levels or the vca levels is doing nothing, instead of calling the blueprint versions of the SetLevels I even tried finding and setting the vca’s myself using their GUID and the ParseGUID function to look them up, which were both found correctly but changing them did nothing. Will be looking into this further to see what might be causing the problem to persist in our case.
Normally this problem stems from FMOD being called in the level blueprint before the Plugin Module has had sufficient time to load. If you are still having issues I would check the fmod log file, and even enable verbose logging for more information.