Hello Everyone,
My team has been trying to troubleshoot some issues with building the game. I’m getting these errors in relation to FMOD 1.10.13 in UE4 4.22. I’m wondering if it’s something related to the blueprint being serialized before the plugins are loaded, or an issue with the banks. We are mid transition to 4.22 from 4.21, so getting reloaded banks to the person building/packaging the game is very tricky.
Here are the errors:
LogFMOD: FFMODStudioEditorModule startup
LogClass: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
LogAutomationTest: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
and
LogFMOD: Matching system sample rate 48000
LogFMOD: Warning: f:\jk\workspace\1.10_UE4.22_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(549) - Starvation detected in WASAPI output buffer!
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
PackagingResults: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
PackagingResults: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
Thank you for any help!