Hi, I’m working on my first VR project and I’m having trouble wrapping my head around compatibility between platforms and plugins. I’m actually not even sure that’s a thing.
We’re using UE4.23 and FMOD 2.00.05. Our target platform is first PSVR, and later all the rest also. I’m aware of a few spatialization plugins that are compatible with FMOD (Oculus, Resonance, Steam Audio), but my question is: is this pipeline (UE4 + FMOD + spatialization plugin) compatible with all VR platforms? No matter the plugin? If not, which are compatible with PS4 VR?
There’s a ton I need to learn about all this, but I can’t seem to find any recent documentation.
Thanks in advance!