Hello,
I’d like to do an optimization pass on my audio components by disabling their tick outside of a particular cull distance, which I’d like to have be the UFMODEvent’s default configured falloff distance.
Unfortunately, every time I make an attempt to read this, using Instance->getProperty, I only get -1, despite knowing that falloff is configured, and hearing it in game.
Is there a different manner in which I can achieve this?