This is no longer an issue, The way I was constructing the paths for switch was incorrect.
If it helps, You need to use “GetSwitchPathManager().ConvertToSwitchPath()” on UE4 to get the correct mounting name prefix for the path.
Thanks!
This is no longer an issue, The way I was constructing the paths for switch was incorrect.
If it helps, You need to use “GetSwitchPathManager().ConvertToSwitchPath()” on UE4 to get the correct mounting name prefix for the path.
Thanks!