On any UE4 Nintendo Switch Build, when calling FMOD::Studio::System’s “initialize”,
I get this assertion.
SDK Assertion Failure: 'm_totalUsed!=g_AudioOutCountMax' in AddPair() at pid=149, tid=1130(GameThread) D:\home\teamcity\work\sdk\Programs\Eris\Sources\Libraries\audio\shim\audio_AudioOutShim.cpp(50) Opening too many Audio Outs, can only open 2
If it is any help, these are the fmod function calls that occurred up until the crashing line. (all within 1 frame)
- FMOD::System::init(1, FMOD_INIT_NORMAL, NULL)
- FMOD::Studio::System::initialize(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED,FMOD_INIT_NORMAL, NULL) <-Crashes on this line
Any help would be greatly appreciated.
If it also helps, this all works on pc, xbone & ps4.