Just this morning I started the game and I had no sound playing. Live update also did not work. I have included the console output on startup. Connecting to the game through live update does not add to the console. When playing an event in fmod it does produce sound. Playing an event through the UE content browser doesn’t.
fmod_output_asio.cpp(85), OutputASIO::init(): You can only have a single instance of ASIO active at a time.
"FMOD_ERROR (47): Error initializing output device, but more specifically, the output device is already in use and cannot be reused."
ASIO expects exclusive access to the sound card, perhaps try running UE with all other applications closed and see if that helps? Otherwise, in the latest version of the integration we have added the option to set the output type in the plugin settings. You could try updating to FMOD 2.02.07 and add an “Editor” platform with the Output Type set to “TYPE WASAPI”?
Hi, changing out the fmod plugins seems to be an issue at the moment. I however found out something else. Whenever I change the output format in the plugin I get this error. Any ideas? I am not on cloud storage or anything.
That error is not originating from the FMOD Unreal integration- it may still be related though. Were you able to update to 2.02.07 and change your output device?
The only other thing I can think of would be to disable exclusive mode for your audio device. Here are the steps:
Right-click on the white speaker icon located on the bottom right-hand side of the screen
Click “Playback Devices” or “Sounds”
Choose your interface and click “Properties”
On the Advanced tab, uncheck the “Allow applications to take exclusive control of this device” box
I was not able to sadly. I have left the project myself so there might not be an issue with it anymore. I’ll have to see next time. Thank you for your time jeff!