Is it possible to trigger FMOD events from UMG? It looks like you need to make components, which don’t seem to work within UMG. Do I need to trigger events in some other blueprint from the UI, or is there a way to trigger events from the UI directly?
stuckbug (Forrest Dowling) #1
geoff (Geoff Carlton) #2
We haven’t really looked into UMG yet. Triggering FMOD Studio events via blueprint would be the way to do it at the moment.