UMG support for FMOD events

Is it possible to trigger FMOD events from UMG? It looks like you need to make components, which don’t seem to work within UMG. Do I need to trigger events in some other blueprint from the UI, or is there a way to trigger events from the UI directly?

We haven’t really looked into UMG yet. Triggering FMOD Studio events via blueprint would be the way to do it at the moment.