Hi,
I am currently working on a small project for college.
We have to take the game Tappy Chicken (from the ‘Learn’ section of Epic Launcher) and swap the pre existing sounds in the game with our own sounds that we’ve created in FMOD.
I have all the sounds I want to use ready, but I was wondering what the best way to implement these into Unreal is?
I know that if I went directly into Unreal I could edit some events in the Blueprints - but if I want to integrate FMOD studio what is that best method?
Thanks
David