I’m currently trying to build my Unity project onto a Switch. When I run the build I get an error that there is no such thing as Switch in the FMOD namespace (RuntimeManager.cs:1077, inside the SetThreadAffinity function). I assume I’m just missing something, but I can’t figure out what! Any help would be appreciated.
I’m currently using FMOD 1.10.11 with Unity 2017.4.19f1 and NintendoSDK 6.5.0.
Have you added the FMOD-Switch UnitPackage to your Unity project as well as the base package?
You can find it here along side the base Unity Integration https://fmod.com/download.
That’s it! I didn’t realise it was a separate plugin.
For anyone else with the same issue, you have to request authorisation from Nintendo before you’re able to see the extra package to download
I just asked for my authorization.
How much time did it take to have your switch plugin request fulfilled ?
Or anyone that already went through that process ?
Thanks for the help !
In the future it might be better to start a specific thread for a different question so it’s easier for others to find, and keep everything on topic.
It was about ~8 months ago I did that, so I don’t know if I remember it correctly, but I think it was only a couple of days.
Good luck with your project!