Unable to build Unity project for Switch with FMOD


Hey all!

I’m currently trying to build my Unity project onto a Switch. When I run the build I get an error that there is no such thing as Switch in the FMOD namespace (RuntimeManager.cs:1077, inside the SetThreadAffinity function). I assume I’m just missing something, but I can’t figure out what! Any help would be appreciated.

I’m currently using FMOD 1.10.11 with Unity 2017.4.19f1 and NintendoSDK 6.5.0.




Have you added the FMOD-Switch UnitPackage to your Unity project as well as the base package?
You can find it here along side the base Unity Integration https://fmod.com/download.



Hey Cameron,

That’s it! I didn’t realise it was a separate plugin.

For anyone else with the same issue, you have to request authorisation from Nintendo before you’re able to see the extra package to download :smile: