I’ve got an empty unity project which builds and runs on the switch both as an .nsp and .sln.
Unfortunately as soon as I integrate fmod the .nsp will no longer launch on the switch. The .sln created through unity works fine but the .nsp doesn’t even launch.
I can only assume this is a missing plugin issue but everything looks in the right place.
The FMOD libs are built against 0.12.17 to match the 0.6.4 Unity for Switch package. There is also a 1.0.1 Unity for Switch which would require us to build against 1.4, 1.5 and 1.6. There is also a 1.1.0 Unity for Switch requiring 1.6. If you aren’t using SDK 0.12.17 please contact support@fmod.com to get a private version. The matrix of versions is making things quite complicated so while we settle on the best way to deliver versions please let us know exactly what you need by e-mail.