Unable to resolve pinvoke method 'FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)' Re-run with MONO_LOG_LEVEL=debug for more information.

45:37:16 Unable to resolve pinvoke method ‘FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)’ Re-run with MONO_LOG_LEVEL=debug for more information.
I got this error when I ran app in PlayStation4. Does it mean I need to set the PlayStation4 system environment? How to set it ??

This can be resolved by making sure the corresponding platform libs are in the project.

Hi guanshichao,

It happend to me too while I was trying to disable logging… It turned out that if you don’t have the fmodL.dll and fmodstudioL.dll while compiling in debug mode, the game crashed. So the solution is to include those libraries, but the problem is that I cannot disable fmod logging in a debug build… Is there any way to do this?