I’m trying to understand how to use natively FMOD without using component. (I’m using it in Unity, but that is common API)
When an event is created.
What is the usage of isValid? a topic says that is for looping event and handle.
What is an handle for fmod? What is the utility of an handle? Does it manage sound variation using parameters? (…) ?
To clear an Event, I was thinking I needed just to call .release() and stop() (for looping event)
But I saw on StudioEventEmitter that clearHandle is called.
Why that is not called internally by .release()? Why do we need to call that method?
Thanks in advance,