I’m seeing the following error spammed on two projects when built for PS4:
00:13:38 DllNotFoundException: Unable to load DLL 'libfmodL': The specified module could not be found.
00:13:38 at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <
00:13:38 00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
00:13:38 at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <
00:13:38 00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0
One project is on 2019.4.7 and the other is on 2019.4.12, but both projects are using the current latest Unity verified version of 2.00.10. I’ve confirmed that both projects have the FMOD PS4 plugin installed, both libfmod.prx and libfmodL.prx exist in the project, and plugins correctly have their platform settings configured.