I tested FMOD for the first time today in a blank unity project. On iOS I sadly get this error:
‘/Builds/iOS/gitlfs/Libraries/Plugins/iOS/libgvraudio.a(wav.o)’ does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Seems like the library file missis bitcode (Which is required by now if I’m not mistaken). It seems like there was this problem some time ago (https://www.fmod.org/questions/question/bitcode-support/), (http://www.fmod.org/questions/question/fmod-issue-with-unity-5-3-2/), but it sounded like it was resolved. Am I missing something?
As for my setup:
Any idea how I can fix this?