Unity Bank Load Error

Here is an error message that I cannot determine how to solve:

[FMOD] RuntimeBankModel::openFile : Failed to open file ‘EF_2/Build/Desktop/.bank’

UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/FMOD/src/Runtime/RuntimeManager.cs:28)

Anyone have clue how to resolve this?

  • All of the sounds are playing, but I get this error.
  • There is only one FMOD application file in the list
  • All Sounds are loaded to the correct Bank

What versions of FMOD and Unity are you using?
Are you able to share the output from the console at all?

Hello!

I have the same error. I use FMOD 2.00.14 and Unity 2019.4.9f1

[FMOD] FMOD_OS_Net_Read : read failed with errno 9

UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:28)

This error appears to be different from original post.
Are you able to share the entire log output at all?