Hi, I was experience some issues trying to build for Win x86, due to a missing gvraudio.dll. Versions of the software are:
Unity 5.5.4p4
FMOD 1.09.01
FMOD Unity API 1.09.01
I reinstalled the API, believing it was an issue with it, and no deal. Upon looking at the meta, it had this there:
Win:
enabled: 1
settings:
CPU: None
After tweaking with it, namely, including gvraudio on the editor and messing around with CPU and Platforms, I got it to show:
Win:
enabled: 1
settings:
CPU: AnyCPU
So I believe there is an issue with writing meta files somewhere there
I’m also having issues with building for linux x86, so, as a second question, why there isn’t a libgvraudio.so on the x86 plugin folder?
Hey Cameron, thanks for the reply, will ask there.
As a heads up. I wasn’t able to test on Mac/Android/iOS so maybe it’s a good idea to check on them too