Hello. We are making a game for Oculus Rift, HTC Vive, and PSVR. We are using the Google gvraudio Plugin for spatial sound for the Oculus and Vive but not for the PS4. We added the gvraudio Plugin in the FMOD settings window in Unity and everything is working good on PC builds but when we build to the PS4, we get errors about gvraudio Plugin missing. We tried removing the Plugin from the FMOD settings window in Unity before building to PS4 but then we get a lot of FMOD errros in the Unity Console about missing the gvraudio Plugin.
How can we include this Plugin on PC builds but exclude it from the PS4 since it uses a different audio type without getting errors on either platform? We’re using the normal 3D planner for the PS4 for spatial sound.