I’ve got FMOD Studio set up to build into the Unity assets folder (to work with Unity Collab).
I’ve imported the FMOD package to the Unity project, and connected Unity to my FMOD project.
I’m getting an error that the current build path doesn’t have any built data.
Unity is clearly looking for the banks in the standard FMOD build directory.
Shouldn’t Unity see that the project is using a custom build directory and check there?
I can change the FMOD plugin settings in Unity and give it the build path instead of the project path, but I imagine there’s a benefit to connecting Unity to the project rather than the build path or they wouldn’t give you the option.
As a separate question, does anyone know what the difference is between giving unity the FMOD project or the build path? I imagine it’s to do with editing the FMOD project while playing the game… but I’m pretty sure that’s not quite right.
Thanks a lot!