Hello, I’m running into an issue where Unity will crash after I build in Fmod, im making sure i get the success message in Unity before im clicking on the play button, im now having to restart Unity after every update i do to test in Fmod, slowing workflow incredibly. Any idea what’s causing this or how to fix this?
Heres the end of the Unity log file before it crashes:
FMOD Studio: copy banks for platform Windows : copying banks from Fmod/DarkEnergy/Build/Desktop to D:/Projects/Unity/dark_matter/Assets/StreamingAssets succeeded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EventManager:CopyToStreamingAssets() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:610)
FMODUnity.EventManager:RefreshBanks() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:39)
FMODUnity.EventManager:Update() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:683)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
(Filename: Assets/Plugins/FMOD/src/Editor/EventManager.cs Line: 610)
Refresh completed in 0.093536 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 93.229ms
ApplyChangesToAssetFolders: 0.337ms
WriteModifiedImportersToTextMetaFiles: 0.060ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 85.478ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 3.940ms
CategorizeAssets: 0.000ms
ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
ImportManagerImport: 0.000ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.000ms
RestoreLoadedAssetsState: 0.000ms
InvokeProjectHasChanged: 0.000ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.000ms
Hotreload: 0.000ms
FixTempGuids: 0.074ms
VerifyGuidPMRegistrations: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.215ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.009ms
GetLoadedSourceAssetsSnapshot: 0.561ms
PersistCurrentRevisions: 1.547ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.007ms
Initialized touch support.