Fmod events don't update unless i close and reopen unity

I’m working on the unity timeline, but whenever i edit the sound in Fmod and rebuild the banks Unity keeps on playing the old banks until i close it and reopen it.
And if i create a new event unity doesn’t play the sound unless i close and reopen the project.

What version of FMOD are you using?

I’m using Fmod 2.02.03

Thank you for the additional information, this appears to be a bug- I have passed it onto our Dev team to fix in a future release. Thank you for bringing this to our attention!

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