Unity Fmod - for Oculus Go deployment problem

Hello everybody!

I am working on an application for oculus go made with Unity (2018.3.6.f1), Fmod (1.10.09) and Oculus Spatializer (1.36.0.). The integration of fmod worked just fine and when I launch the game within Unity I have all sounds beeing played back correctly. But when I create the android build and sideload it to the Oculus Go, I don’t have any audio being played back (the game itself works just fine).
The Unity Log tells me “Build completed with a result of ‘Succeeded’”.

Any ideas what I am missing here?

Thank you!

Are you able to make Development build and run it, then check the logs for that. In development build we normally use the logging libs which can provide more information.