I am working on an application for oculus go made with Unity (2018.3.6.f1), Fmod (1.10.09) and Oculus Spatializer (1.36.0.). The integration of fmod worked just fine and when I launch the game within Unity I have all sounds beeing played back correctly. But when I create the android build and sideload it to the Oculus Go, I don’t have any audio being played back (the game itself works just fine).
The Unity Log tells me “Build completed with a result of ‘Succeeded’”.
Any ideas what I am missing here?