Recently, we received some feedback from users that says the app cannot play sound after they update to ios 14.
We then conducted a test under the environment of Unity 2018.4 + FMOD for Unity 2.01 + XCode12.5.1 + iOS. Everything is normal under ios 12, but the sound is gone after being updated to ios 14. There’s no problem reported from the console. The same package can play the sound on another device of ios12. There’s still no sound after we update the FMOD to 2.02.02 on ios14.
Could you please suggest how to solve this issue?