Sound does not play on ios12 through Unity

The sound/music works on pc/mac/android but I cannot hear it on an iphone8
This is all the log I’m getting. Interestingly it says iPhone9…

Any way I can debug this ? The FMOD studio debug window shows CPU dsp 1.5%, memory 12MB, Channels =3 and Volume RMS = -15 - -25db

FMOD Studio: Device iPhone9,3 classed as MobileHigh
FMODUnity.RuntimeUtils:GetCurrentPlatform()
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.RuntimeManager:SetListenerLocation(Int32, GameObject, Rigidbody2D)
FMODUnity.StudioListener:SetListenerLocation()
FMODUnity.StudioListener:OnEnable()

#ios #unity #fmod5

Have you disabled the built in Unity audio? FMOD will be unable to initialize if it is not.

https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/troubleshooting.html#/