Unity / Fmod not responding to parameter changes

Hi there

I’m following along the Viking Village tutorial, which I am aware is no longer supported by Unity buyt I’ve managed to get everything working so far bar two issues, both relating to parameter changes:

Firstly: the 3D cubs to trigger Music parameter changes don’t trigger those parameter changes
Secondly: the footsteps sounds all play simultaneously.

I’m sure it’s set up correctly on the Fmod end, so perhaps this question should be in the Unity forum, but I wondered if anyone else had experienced these same two issues.

Latest version of Unity and Fmod (30/03/20)

This is the console report from just the Footsteps

[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.

UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)