Unity FMOD plugin shows error when building the game

I 'm not using EditorUserBuildSettings.SwitchActiveBuildTarget or EditorUserBuildSettings.SwitchActiveBuildTargetAsync right know, because I’m building for Windows, and the editor as well as Unity Cloud build is setup for Windows builds.

I tried to add EditorUserBuildSettings.SwitchActiveBuildTargetAsync call before the build, but with no success. In Unity Cloud Build I’m still getting same error:

My current FMOD Settings are listed below


When I’m selecting “Editor” right after I open the Unity Editor I’m getting such errors as well (I don’t know if it is somehow connected to the problem):