I’ve setup a new project and added FMOD to it. This is my first time using FMOD. I’ve managed to create an event to play title scene music and added the listener and emitter and it’s working fine.
I did a local build and everything works perfectly.
I’ve committed all my changes to source control (Plastic SCM) and setup a build on Unity Cloud Build.
The Unity Cloud Build is failing with a bunch of these errors:
[error] [2023-01-17T12:49:37Z - Unity] Assets\Plugins\FMOD\src\Settings.cs(66,41): error CS0246: The type or namespace name ‘Platform’ could not be found (are you missing a using directive or an assembly reference?)
I have verified that Platform.cs is indeed committed to the repo.
Any idea how to resolve these errors? I rely on UCB for my CI/CD pipeline.