It would appear this is being created by a memory link. I also get an error “Some objects were not cleaned up when closing the scene.” I have not been able to pin this directly on FMOD, although I’m pretty sure it is, since I haven’t written code that creates anything OnDestroy().
FMOD will generally work for through a few scene plays, then throw the error in the subject line. The former error only takes me to the error handling code. The latter doesn’t take me anywhere, so I don’t know what objects are not being destroyed.
This all began with the newest Unity integration (1.07.03).
Anybody have an idea what’s happening here? It breaks all sound. (obviously)